Relevant to the - (checks notes) - three users this software still has in game dev. You are seen! We stand with you.
Also moving software sucks. Holding on to some museum piece from years back that lacks all the modern goodies and refuses to run properly on your OS does too though.
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I went a week or so without being able to use my purchased and paid software since the assigned staff to my ticket went into holidays and didn´t forward their open tickets to others. All that among other things devalued their products worthiness.
I will also consider dropping Mari soon. They so far fail(ed) to address to implement important filetype support which is needed in my software combination.
EDIT;
There is an End of life extended license available, valid 10 years from Nov 7, 2024 for any version of Modo up to Modo 17.1.
This can be downloaded and activated anytime up until 31st October 2025
https://campaigns.foundry.com/modo-eol-license
Modo had a very dedicated following under Luxology, but a good chunk of its userbase hated Autodesk and/or The Foundry, so of course when the acquisition happened the community effectively collapsed. It didn't help that the forums were soon gutted, and the Modo podcast was discontinued (which had been quite popular under Brad Peebler).
I haven't used Modo since version 701, but I remember really liking its navigation and modeling features. I thought the 'Work Plane' was a lot more user friendly then the 3D cursor found in Blender, and the Topology Pen was very powerful. The kit bashing features were also great. But I really hated how often tools would create bad geometry that required the 'Mesh Cleanup' feature to fix. Also although I never tried it, I heard the animation system was very slow and not particularly well thought out (which I imagine was a big part of why it never became a real threat to Max/Maya even under Luxology).
I'd love to see it go open source, as I think with some work it could become a real competitor to Blender, but I expect that'll never happen unless there's a major community effort to buy it from the company first (like what happened with Blender). And of course, the company itself would rather bury it then do something good natured like that (same as what Autodesk did to XSI).
Likely they’re encumbered by sublicensed chunks of various components which would never fit GPL or similar.
Large codebases are usually a messy hodgepodge built by a huge cast of ever-changing contributors.
https://www.cgchannel.com/2019/03/roper-technologies-acquires-foundry/