I've been browsing through the low poly thread, and I notice with the TF meshes people are putting up that there's not a whole lot of extra loops for deformation, so it's got me confused. Spacey's test got me even more confused: First, is there a good reason not to use biped in max for low poly stuff? Aside from having…
Hi, Polycount. First-time post here, so I hope I explain myself clear enough here. I'm learning more about creating special effects for games, and I was wondering if anyone here know of some useful resources that explain some of the process of making game particle effects--particularly with the use of alpha textures on…
Ah ok, I guess the reason for the headless model is because I want to be able to use interchangeable parts, technically the hands and feet were modelled separately as well and joined to the model just for the preview example, thought process is if I am going to use the model as a game ready asset I want it to be as easy as…
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
Hey Sage, I'm browsing the max9 DVD, and I found a script that might be better, dunno. \Samples\Scripts\Examples\ASCII.dat \Samples\Scripts\Examples\Example_ASCII Read.ms --Created by: Ravi Karra [ravi.karra@ktx.com] --This scripts reads positional data from a ascii file and creates objects --You need to have the ascii.dat…
This is my first time sculpting something in Zbrush from scratch, and after a week this is what I have for the pre-retopo mesh. Attached is also the concept I'm basing it off. Can I have some critique as how to improve, for example in the face/head region?
What program are you using? ^Are you using a separate one for uv's? many questions. Otherwise i'd try to get the vert cuts down by merging say, the hands and feet together on one island, the uv seams won't looks great in its current state, you can figure out a new way to unwrap your hands + feet putting in some time or i…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…
Hey man I see quite a bit to improve here, which is fine over time these types of things become easier to spot with time, so don't threat! Using the reference Firstly I think your array of reference is a bit weak. What you want ideally is more anatomy orientated photos which will help you see the bone structure and larger…