Hey guys, I've been on these forums for awhile now and sad to say, this is my first post of some actual new work from me. Been busy job hunting but I realize I need to keep my skills up to date, so i decided to start on a new character today. Here's what I've got sofar. What I'm really looking for is critique on the mesh…
Hi! I'm working on a environment concept. I'm trying to learn how to build environments more modularly and from the tutorials I've watched, they always start with a gray box and basic lighting. I feel like I've managed a decent lighting set up and basic block meshes! If there are any critiques, advice or tutorials you all…
I started to look into zbrush sculpting, but I feel like my lack of anatomical knowledge could impact my abilities. I know there is a ton of specialized tutorials for zBrush, that you follow step-by-step creation of a model with artist with his comments. But is there any kind of base general tutorials, which covers basics…
Was hoping I'd be 100% complete with the retopo, but there's still a few small bits to complete. Bake coming next week. I haven't made lowpolys of the swamp abyssals yet, so that might come after, or I'll start work on the arboreal vampires. Total tris coming in at 83,353. Have a great week!
Hi everyone! I've been a lurker at Polycount for a bit and have really enjoyed a lot of the work that's been posted here, and its been really inspiring! I've been wanting to switch to game production for a while now specifically to become an 3D Environment Artist. I have a background in CG (Modeling, Texturing, Surfacing,…
Hello all. I'm about to get started on the Killing Floor 2 Guns 'n Gear Contest. Over the next few weeks I'll will be keeping a WIP thread on this forum. I have several ideas so I'll be trying to do multiple items. This is just an initial hello and good luck to everyone. Thank you
Hey polycounters. This is a personal project that has been kicking around for 5 years or so now. We all have them don't we. Start a model and then just loose focus or interest. It was supposed to be a me getting the old ways out of my system. Doing the texturing by hand via Photoshop. Creating the Normal map/Specular…
Not paid Hello, Looking for 1-2 other 3d artists to team up and create asset packs to form a small studio. I primarily focus on stylized but can also do realism, depending on the asset pack we decide to create. I have good knowledge in Unity, blender and Substance Painter and some experience in animation Here’s some of my…
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…