Hello, guys, I was wondering how I can divide various uv set for a huge prop for games like a tank? keeping a good texel density? I was thinking maybe for the main body a Tiling texture but I'm not sure. I use to model a small prop that fits perfectly in my UV or maybe sometimes I use two UV sets. but a tank for example…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced Environment and Prop Artist to create 3D assets for the environments of an upcoming title. Responsibilities: - Creation of high quality 3D assets for environments, suitable for production both technically and artistically.…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…
Hey everyone. This is a prop dump of some of the assets I created during the last group project I completed. My responsibilities on this project were leading the prop team, asset creation, pipeline tool creation, and level editing. Here are a few of the assets I created for the scene. feel free to give critique and…
Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…
Hello everyone! First post here. I started building my portfolio and just finished this Pipe Wrench prop, I would appreciate some feedback. Thanks! Link with more pictures: https://www.artstation.com/artwork/lDQ8be
Hey dudes, Just pimping a bit more of the work I did for Socom on the ps3 here is a few of the props and world textures I did a while back. Ill continually update as a get more ready for the ol' folio. questions, comments, crits etc all welcome! most of the props like the crates, trolley and comm equipment were done in…
I am making the transition to prop and environment art. I'll be posting my progress in this thread along the way. I originally did mainly character art, but after much feedback from a previous post here on polycount it was advised to me to consider branching out to environments and props in order to more quickly reach my…
I just started importing my meshes from maya into UDK and wanted to have images of them in realtime. These meshes are only props, not full environments or levels. I would like to create a custom background in Photoshop to place my screenshots on and put em on my portfolio site. so far I've taken screengrabs of my props…