hmm, i keep hearing that HL2 has a great story. I certainly enjoyed its gameplay, as in shooting dudes and shooting mattresses onto dudes. controlling antlions was cool too. gameplay was well balanced and diverse enough not to get boring. and i did enjoy realistic lighting (for its time), all the Havok fun, the atmosphere…
How many things in games have been brought on because of advancements in technology? Its interesting to look at elds insight of MUD's / roguelikes and the dynamic and expansive content that they have. I really want people to draw a huge fucking line (for the most part) between; graphics // gameplay as most of the time this…
Only now that I have been in the market for a new machine have I realised what a confusing mess this Intel iSeries of cores is. Can't get a single straight answer on the net! You would think that i3 is the worst, i5 is the middle ground and i7 is the best. But apparently that all depends, and an i5 can be better in one…
We've found that programmers quite like PlayMaker too :) One recent asset store review from a programmer: You can control scripts with Script Control Actions: https://hutonggames.fogbugz.com/default.asp?W44 And generic Get/Set Property Actions: https://hutonggames.fogbugz.com/default.asp?W688 You can also create your own…
Haha, it's funny to see guys get all bent out of shape about the art in a game they didn't work on. If anyone has any questions about any of the character art, I'd be happy to answer them. The poly budget was MUCH higher than 6k. Remember, the game shows extreme closeups of faces and hands. We built all the accessories…
Totally happened to me as well. Cutting down on the dunkin donuts coffee seems to be helping, as well as doing some laps swimming after work (IMO swimming is one of my favorite ways to stay in shape: it can be fun and relaxing, you don't feel all sweaty, burns a lot of calories, and works out every muscle in your body) If…
Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
Hello Everyone, i was searching the web and forums for the question which solution is better: I found out that there are 2 options for me (maybe more I dont know) to get my textures on my model I made with blender. 1.) The first option is to do it the default way. Unwrap my model in Blender and get my textures on it in…
Hey everyone! I'm a 3D-artist working at 'Chasing Carrots' a small indie gamestudio in germany . We've ported the game (we've already released 'Pressure' in 2013 on the Vision/Havok Engine) to Unity and did a massive overhaul regarding gameplay and graphics so we could also release the game for the new consoles. The game…
Okay thanks! At least I can build my model with material in viewport 2.0 with Maya LT. It's not much different from what I used to do with regular "Phong" materials. Just plug in the diffuse, specular, normal and look at it. BTW, do you know why Maya LT resets my settings every time? I always have to switch my rotation…