Hey guys, I'm a recent BA graduate trying to get into an MA program. In the mean time, I'm trying to spend my time learning more, building up my resume etc (trying to focus on game Char/Environment art). I'm currently doing an internship at a 3D Visualization company and am now trying to figure out what to do next. The two…
Just to clarify the story behind the 'Thief-y' DOTA set: I was having a few beers with former 'Thief' community Manager Adam Badke, and I showed him the DOTA set I had made during that last Polycount DOTA Contest. After a few more beers, we figured, it would be a REALLY cool idea, to make a Thief inspired set for DOTA. So…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
Different games read normal maps differently depending on how they do things. Using Modo to bake the normal, if I don't invert the green channel then DotA won't read it properly and the angle of the shading will be wrong. Also, I was mistaken about Marmoset rendering the specular wrong; it looks the same in-game, which I…
ROBSTITES When I did my first item for TF2 there was no workshop, no Mannconomy. None of us expected it can give us something more than item in game. Later that item was added into TF2 store and I was somewhat dragged into workshop. My first set for Dota 2 I actually did with Polycount contest. It wasn't chosen at that…
Hi everyone, Well, here is a page about my small and tough steps making in dota 2 workshop derection. I'm really inspired by dota 2 work guide, and dota 2 game style at whole! And so this inspiration brought me here in workshop and polycount. I'm a 3d and 2d artist and also a bit animation maker. Ok, here is some pictures…
hello, i use autodesk Maya 2015. i created a helmet, bracer and a totem for earthshaker and wanted to Import the meshes into the game. For this step i used fbx. I deleted the history and freezes the transform and moved the Pivot to 0.0.0. i skinned the mesh to the bones i had from the .ma file from steam. it worked all ok…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of November the theme will be "Single and not crowded items" which means that you can do a single item for any hero that is NOT a Weapon or a Head piece. even if you get a slot that…
Welcome to our 10th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of December the theme will be "Winter is coming" which means that you can do a single item for any hero and the item need to fit the theme, what means that you can do something winter…
Hello I have a couple of questions Question 1 - I am looking for Dota 2 animations, can you post some examples or is there already a thread? I was sure there was once a "Dota 2 Polycount animation competition"? Question 2 - The Dota 2 character rigs, is there a dump file anywhere with them all in, save me doing them one by…