Hello, I am currently exploring the world of graphics and would like to know your opinion on an interesting question. If you've been working in the industry for a few years in a specialization, do you regret not choosing an earlier other specialization? For example, because you found that another specialization would have…
Hello! My name is Alain Berset and I am a freelance Character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Hey, was wondering if anyone had an idea on how these fabric maps might be used? Could they just be painted onto a model as displacement using the Height map? Never used the xyz full fabric maps before and was just curious if anyone had. :) https://texturing.xyz/collections/cloth/products/denim-short-03
Hello, I am working since a long time now so that my rythm of work is fast and i really see that the biggest break in my workflow is the moment happening something like every minutes i switch between XYZ and individually X / Y or Z using shortcut. Explanation: When i am in XYZ and i want to move only in Z i have to press…
How do I get rid of this xyz axis that sometimes comes attached from importing assets from Megascans? I've had this issue for a long time never figured it out
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging -Texturing Softwares: -ZBrush -Maya -Substance Painter…
Last personal work based on this great concept by Dongho Kang https://www.artstation.com/artwork/nYRQrO I wanted to improve my real time hair-cards process and really wanted to try the killer workflow using XYZ texture and ZWRAP so this character was the perfect candidate to made all at the same time. Rendered enterily in…
Hello everyone)I want to show a new 3d fan art work. This is Vincent Law from anime Ergo ProxyModel was sculpted in ZBrush.Face texture from XYZtexturingClothes was modeled in Marvelous Designer and ZBrushTextured in Substance PainterLookdev and lighting in Maya/Arnold XGen Hair hope you enjoy ^^…
https://www.artstation.com/artwork/48vawk Black Widow from avengers, or Scarlett Johansson. This time I textured her completely to make her as realistic and cinematic as possible. I used xyz textures with a combination of manual displacement.
I know triplanar is XYZ-axis projected which is basically using vertex normal I guess, but I cant really its realtionship between 45 degrees angle because it's more visible at 45 angle degrees?