Hi there, i would like to open this topic to talk about some workflow that i think about during a texturing character video game creation process. I rather work as sculpting/painting on Zb, fix some maps on photoshop and use the shadering PBR with unreal engine 4. My questions are : Why, during my workflow, should i use…
Hi everyone, I'm new here. Wanted to share my first Unreal engine project- Diorama. I started this project fully motivated by the beautiful dioramas of Anya Jo Elvidge ( you can find her here: https://www.artstation.com/anyatheartist).It was a big challenge for me because Unreal is new to me and I had to understand what a…
Working in Unreal 3 Editor, my team and I are experiencing issues in retaining terrain texture scale when saving our maps out. Once I've scaled the terrain textures the way I like, I save the map out and pass it to a coworker or our client and they do NOT see the changes to the texture scale like I do on my workstation. If…
I'm searching for good reflections in Unreal 4. 1) I've tried simply placing a sphere around the model with an HDI emissive material, with and without a sphere capture, and no reflections. Note that the HDR is 8000x4000 jpg and Unreal wont let me place it into cube map channels (I would like to know why) 2) I've gone into…
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
Just wondering if anyone has figured out how to calculate the vert count in Maya so it will match with Unreal. After importing almost any mesh into Unreal the vert count grows significantly, I'm assuming this is because of UV splits and hard edges, but I'm wonder if anyone knows how to predict this in Maya, and if any…
Hey, We are looking for an experienced VFX artist for our various Unreal Engine projects, for example epic historical events shown in VR and many more. Requirements: -Experience with creating high quality and realistic fluid simulations, render them as sprite sheet -Advanced rendering sprite sheet rendering techniques…
Hi all! Looking to hire a full-time Game Developer (Unreal Engine) for work in our Centerville, Utah office. Offering relocation support for the right person. 👍🏻 Details below, and please make sure to include a resume and link to your portfolio! Game Developer (Unreal Engine) Torque3, Inc. is a medical device startup…
Did you try using a One Minus node to invert the Gloss map you exported? That should be close enough to fixing it by itself. Exporting as Unreal 4 isn't enough - you need an actual Roughness map in your DDO project. :smile: This can be achieved by adding it manually or by calibrating your project for Unreal in the…