Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Yeah, so here is a little WIP i started before the weekend. Trying some new shadertricks, and wanted to make something fantasy and nextgen. Here are some rough screengrabs out of UDKs model viewer: The textures are still very very WIP, basically a few layers of base material sofar, testing out shading etc... :]
I think the textures need a lot more love. right now they bring the whole piece down. As I first saw the beaty shot I was like "meh" and then I scrolled down and was like "OMG that a fine ass looking highpoly!!" i actually had to scroll back up to check if it was the same model. so to speak clearly; the textures and…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Hi, would like some feedback on my latest piece, fan art of a design for an ork choppa from Warhammer 40k. I am also looking for feedback on my overall portfolio, especially the presentation of my work. Thanks! Link to Choppa: https://www.artstation.com/artwork/Za6m50 Link to ArtStation Portfolio:…
Working on a futuristic supercavitating-hypersonic Submarine for a game made in the UDK, thus the aircraft look. It's the first time I properly model something for a project that isn't an RTS mod. It's for a 3rd Person Arcade, a bit like Crimson Skies under water. It's for two players: A pilot who drives the sub and fires…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
You have a new outsourcing choice! Welcome to Meta Force Studio We are thrilled to introduce Meta Force Studio, your destination for top-notch game development and outsourcing services. With a passionate team of experts and a commitment to excellence, we are ready to take on your game projects and bring your visions to…
Would love to hear from him. I'm with you on this and I can understand that it would be hard to find a balance were the people that love metroidvanias and the "casual" players would both enjoy everything. But I think that Ori finds a good balance between them, it's not too hard that the casuals will be drawn away while…
LATEST PROGRESS: I decided to enter yet another contest. This contest, however, is for fighting games and there was no way I could pass up this opportunity. The character I chose to model is Oro. I started working on him last night. Blocking in some of the shapes and stuff. But my overall goal was to solidify the…