Every time I reopen the scene the XRef materials have reset. - I tried assigning a normal material to the XRef objects and it resets. - I have tried assigning a XREF material to the Xref object and it resets. - XRef Materials Overwrite On/Off gives the same result. - The XRef object does not have a material in the XRef…
Hi. I was doing this vehicle and kinda stuck because I'm not sure how to set up materials the right way. So I am wondering how it would be best to approach material setup for this vehicle. Right now for the main body it has 2 texture sets: lights and the main exterior. This main exterior texture has alpha for the windows…
Hey guys,,, I have 100s of models with lots of material ID's for each model. many models share the same material ID's and material. I need some materials to behave exactly the same threw out every mesh they are applied to.... I'm wondering, is there any way to tell a material that it should not cast shadows and disable or…
So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
Running UDK I deleted a large group of meshes because they were duplicates with the wrong naming conventions for my project, and almost immediately after that all of my materials stopped working. I had imported my meshes from 3ds max with their textures embedded in the FBX. I think this is relevant but I have no idea. Now…
2 mateiral ID's and 2 materials in udk would be the normal. way, but it is also possible to do it with 1 materail, and multiple UV sets, too. But that is a big hack, anbd also requires vert colour as a mask.
make sure you're using a default program matereial, like a blinn or phong, not any dota textures. Also make sure both LOD0 and LOD1 are using the same one. If you use Material #01 in the editor, use that for both LOD's and you won't have an issue.
Hey Polycounters, I am not the best guy in the world when it comes to texturing and using the material editor, as proud as i was of my last project thinking back it wasn't exactly the most performance conserving project. Huge textures, no clever material setups etc. Anyway to the point, i am putting together a new project…
Heya All ! I've got something that has been bugging me for a few days and i can't seem to get it right. It's about a wooden stool, which has a LED light inside of it. http://www.youtube.com/watch?v=S2iy_kzrYpw&list=UUrskmaWkmAxAaAPeI0OLCvA#t=106 As far as i can tell, it is a wooden structure with some kind of wax / plastic…
Hi there. I'm just wondering about the best way to represent glass in Unreal 4 in terms of its mesh. I have a thick glass pane on the front of my restaurant. Is it better to model the glass with thickness or simply make the material double sided in Unreal? Or perhaps do I make the material double sided AND make it thick…