Hi, I used Retopoflow tool to retopo my high poly mesh. I finished the retopo step and the mesh looks fine but when I enter to edit mode some of the faces seems to disappear. I've searched help to fix this issue but haven't figured it out yet. Just learning Blender right now so I'm not sure if this some basic problem or…
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Thank you very much in advance! I saw this topic. http://polycount.com/discussion/80005/face-topology-breakdown-guide How to looks face for animation.eyesopen or semi-open or closed?Why is this not in the…
Hello dear community, today, I started with my first model for Substance Painter to get my training going. I'm just at the beginning of my journey. After I exported my mesh in the high and low poly variant, I imported it into Substance Painter to play around with my texture. After importing, first I got artifacts and…
he isn't terrible, but he isn't terribly realistic either... every feature is soft, and regular... he has perfect semitry and lacks character. the head is shaped funny... seems like he doesn't have temples or any muscles on his head... his face has no wrinckles to speak of... as if he's never had an emotion in his life...…
Hi there, first of all this is my first post so I don't know if I have the right to give crit just yet :) But I was just looking over your renders and the things that's stick out to me is the face is really sharp in detail yet the rest of the area around the main face seem a little blurry, is this something to do with…
When i exported my model from Zbrush , it tells me that there are faces with more than 4 sides , when i run clean up. But when selecting those faces and counting edges and vertices it comes up all correct quads. Am i missing something? i have a lot of those on my model and trying to figure out the way to fix it
For my final year project I am intending to model, rig and animate my labrador. Unfortuately I only got the chance to do one Maya module last year so perhaps am not as advanced as I should be by this stage and have come across some difficulties. I've roughly modelled the dog but now cannot seem to work out how to put the…
At some point I accidentally merged a foot vertex to under the arm. So I (probably wrongly) just deleted those stretched out faces. I then tried to fill the hole under the arm and in the foot but had problems. And when I finally did, they don't match the material of the main body any more. I've tried reapplying new…
Hello everyone, this is my first post on Polycount. so apologies If I haven't flaired my content well enough or something. So I've made this pillar in Blender, and sculpted the high poly detail in Zbrush. Now I'm trying to bake it. I'm having good results with pretty everything, except these kinds of faces. I wanted a…