Just wanted to tell you all my gripe with certain component manufacturers and distributors, the absurd waiting time endured for parts to arrive (3 months) the many phonecalls, some overseas and false promises given by these companies that has resulted in me spending over £3,200 on a computer system that I cannot use... My…
This week's observations: 3-The SSC tool only cut-connects vertices at certain, flatter angles, whereas it would be a great improvement if it always connected regardless of distances. Unlike its Max version, where it'll connect even 90deg vertices like this... In Blender some angles just don't seem to work, unless I am…
D'oh! Thanks. I swear I looked through everything under 'convert'. I guess I shouldn't be doing my max customizing after midnight. Okay on another note, I have a couple keyboard shortcuts that don't work the same way as clicking on their respective buttons does. Bridge With two edges selected that I want to bridge: 1)…
Hi Scourge, The cut tool in max is one of the most powerful tools I know of. Unfortunately it has one drwback - it is very picky if used ... in perspective. If you switch to a ortho view or user 'flat' perspective, it should work. Connecting verts to verts can be a clean solution for simple shapes, but it is extremely slow…
Ubisoft games are not an example of games with solid DRM. We all know the pirates play all their games without DRM. Ubisoft invested in a DRM that does not work. BTW, if i'm going to play multiplayer i will need an internet connection. I played diablo 2 with 256k... "Not everyone has a stable internet connection", that's…
now that color change really is a no1 improvement. looks much better now. while every piece looks stunning for itself i don't like how it looks when it's connected. there's neither an expected shadow where the two pieces intersect nor the according detail in the wall material to show that these 2 pieces are somehow…
Hi guys, i'm trying to create from a mesh a reticular structure using the edges as guide in 3ds max, i've first tried with the Lattice modifier of 3ds max but it lack of a proper connection on the vertices it simple create a cylinder shape along the edge but it do not create a connection where two or more edges met (on the…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…
Nice update, a number of the things I've been looking forward to getting implemented made it in :) One problem however is that I cant see verts anymore whether they're selected or not... Connect is on the right track, but it still needs pinch, and a way to force segments to be equal distance from a specified side of the…