Well, i'm not sure about that, wow is cartoony too and i think think they have financial problems with it. In fact, every other mmo these days seems to want to take a similar cartoonish look that wow has. Though, i guess there is some truth about military vs fantasy/scifi. But i still think it has something to do with the…
Wow That's really looking great, awesome execution! Now the name of the hero needs to change :p @Bronto: I can see what you mean, although the only real simularity I can find is the tongue. The body is a lot less exaggerated for a real cartoon as well as the ears, teeth and gear. When I started I only used real reference,…
https://www.youtube.com/watch?v=mYax3jQ6_G8 This is my grooming project for Benjamin Deutscher - https://www.instagram.com/bend3d/ which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020. The project is still in development and this is just a teaser of full-fledged…
Looking great dude. That sword rocks - if you have the polycount, I'd add back in that ring from the hilt of sword sketch #2 :D Feels like it's right on the border line of cartoon/TF2 territory but it's well enough executed that I think it should be ok. I'm glad you reworked the skull on his hat to be less cartoony - that…
chrisradsby - So I spent a day trying to play with different shader tutorials I found online, especially the half-lambert you suggested. I found that TF2 shader tutorial, but it didn't seem to work correctly for me. I would really love to do the half-lambert shader for my scene to make it look a little more cartoony... or…
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…