I want to show you the amazing project in which I made hair grooming and shading. Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).
I did previz on the Forrender.com Renderfarm
I'm glad to been a part of the amazing IXOR VFX team. Guys you're awesome! So happy viewing!
Client: MBC Sports Production: Third Eye FX CGI Director: Andronikos B.
Can you tell me what type of L'Oreal Hair product the bear is using? Great work, stunning creature!
This is my last animal which I did for IXORVFX MBC project
I made hair grooming and shading.
Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).And the full video^
I want to show you the new project on which I worked in my spare time.
This is the fantasy world for my forester creature.
For the fast rendering I used:
4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads.
on the Forrender.com Render time - 58min. Noise - 3% - enough for the final image
By the way, who will give the promo code - cgevent to our forrender.com managers - you will receive a 15% discount for render.
Hello everyone! So, while I prepare the new ideas for my project "The Forester", I decided to create something cute And started the new W.I.P. with this fantasy animal
This is DogSheep - sheep and dog hybrid. In fact, it is very convenient when a wolf attacks a herd of sheep - this creature can save them.
So, In this WIP - I used VRay Next, Ornatrix, Substance Painter and 3dCoat. When the full project will be ready - I will upload the full video making of. Enjoy
Hello everyone! This is Shido creature from my project "The Forester". Very soon I will upload the videomaking of here and in my blog,
Why I named it - Shido? Shi - Sheep, Do - Dog.
This is crazy hybrid of sheep and dog
As you can see - I created two different variants, because in reallife we have 2 types of sheeps. First time I created one type, but Ornatrix in Maya inspire me to create the different type of fur.
Hello everyone! This is my new asset for UE4model
Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I don't want to show it - I want to keep an intrigue.
I sculpted this rocks in 3D-Coat, then make fast retopology and then created handpainted textures in Substance Painter with my new method which I'll show next time in one of my videos
Then when model was ready - I imported it in UE4 and created a special shader with witch you can setup object blend with ground, turn on parametric snow or moss and add lava cracks
Polycount - 5 613 Tris.
Watch video to more details and enjoy https://www.youtube.com/watch?time_continue=2&v=p5NAUwbq_HU
You can buy this model here - https://bit.ly/2GiAqTX
Fantasy crystal which I've created for my CGTrader shop
I created this asset in Polybrush, then made retopology and sculpting refiments in 3D-Coat.
The all PBR textures created in Substance Painter 2018.
Rendered in Marmoset Toolbag 3.
You can buy this model here - https://www.cgtrader.com/3d-models/exterior/sci-fi/fantasy-crystals-pbr-game-asset
Truly amazing work! Thanks for sharing.
This is my new hair which I created with Ornatrix.
The whole bust was created in 3D-Coat, Retopology in NVil, Hair sculpt in 3D-Coat, Textures in Substance Painter. Rendered in Corona Renderer with amazing Corona Skin Mtl + Corona hair mtl.
Rendered on the http://en.forrender.comLink to the project - > https://www.artstation.com/artwork/r6BzE
P.S. Very soon I will upload this model to my CGTrader shop
So, after when I finished the Josepth hairstyle - I decided to create the full girl character and say "No" to mannequins But I wanted to focus my time for hair creation and don't want to spend many time to character creation from scratch. So I used DAZ3D for basemesh creation, because usually - my clients give me the characters and I working only with hair, fur and etc..
When the character was ready, I made some changes in 3D-Coat, painted the all textures in Substance Painter and imported the character to Marvelous Designer for cloth creation. Then I made some simulation with the pose and comeback to Maya to create the hair with a new Ornatrix v.2.
When the all model was finished - I rendered it in Vray NEXT.
Rendered on the http://en.forrender.com
Best regards, Andrew.
Sci-fi spaceship r2qf8 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
This package contains: - FBX - OBJ - PBR Textures for UE4 (4K + space environment.dds) - Substance painter project with which you can export the all textures to any engine and Renderer - Full Unreal Engine 4 project with all assets
Concept and the whole model was created in 3D-Coat.
Retopology in NVIL.
PBR textures and small normal map details in Substance Painter
Rendered in Unreal Engine 4.You can buy this model here -> https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-spaceship-r2qf8
ARTWORKB&S Lyn (fanart)by Olya Anufrieva
ARTWORKB&S - Lyn 화양연화by BYUN ARI
This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it Concept by awesome BYUN ARI
Olya's model have a good polypaint, so I used VertexColor map in Vray to render it in 3dsmax. Hair guides was created in Ornatrix Maya and then I exported them to 3dsmax to render in Vray Next.
Scroll down to check the silhouette with hair and guides screen.
Tail - 1334 Guides, Hair - 256 guides, Ears fur - 3000 guides, Ears inner fur - 34 guides, Brows - 713 guides, Eyelashes - 112 guides.
Leather material was created in Substance Painter.
Rendered on VrayCloudBeta.
This is my collaboration with awesome 3d character artist - Мария Панфилова (Mariya Panfilova).
Full project on Arstation - https://www.artstation.com/artwork/eOOq3
She gave me this model and I created the all grooming and lookdev work for it
Maria gave me Substance Painter file, so I exported the all textures and adapted them to Vray Next.
Hair and fur was created with Ornatrix Maya. Rendered with new Vray Next beta for Maya on very fast Vray.Cloud
Render was done on a very fast Vray.Cloud. Very-very bright cloud =)ChaosGroup made incredible Given the ability to render simultaneously on 50 steep servers .. and this is still beta, still didn't connect the GPU servers and .. IPR waiting for us on the our PC, 7000 running cores .. Hell yeah ... Guys, this is a dream !!! Dreams come true! Thanks ChaosGroup
Awesome HDRi from https://hdrihaven.com/
BearBody - 25 734 guides, Bear head - 6611, Brows - 1171 guides, Hair - 155 guides.
For bear body and bear head I created many guides. because it is more comfortable for me in this work, but for simulation of course I recommend 2000-3000 or smaller
Feathers was made with Propagation modifier, Very soon I'll upload the tutorial about them.
Material for hair, fur and feathers was created with new awesome VrayHairNext material.
Enjoy and happy viewing!
This is my new grooming for Joseph.
Character was created in DAZ3D + littlebit sculpting and fixing in 3D-Coat.
All grooming work was done with Ornatrix for Maya.
For braids I used awesome script from AKA Tools - Braid Maker and then converted them with HairFromMeshStrips operator.
Rendering in Vray Next Beta 2 for Maya.
All images and turntable was rendered on awesome and very fast Vray.Cloud.
Scroll down to see the turntable and guides info.
Happy viewing and enjoy
Looks fantastic! Will you make a breakdown of this work?
Have you talked to the guys who worked on Ace Combat 7? Maybe you could offer some suggestions.
Beautiful hair work!
This is my grooming project for Benjamin Deutscher - https://www.instagram.com/bend3d/ which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020.
The project is still in development and this is just a teaser of full-fledged cinematics, which will also appear soon.
The main task was to create a girl with dirty stylized hair in a cartoon style, but at the same time not quite cartoonish and close to reality.
Frizz on hair little bit different than in my lookdev scene. This is a Benjamin decision.
In this video, I show a small WIP teaser from the cartoon + render test in Arnold 6.2 on the new NVidia Studio drivers + a little making of and demonstration of the Ornatrix object with all the modifiers and settings.
0:00 - Teaser-cinematic
2:34 - GPU render test of the new Arnold 6.2
10:16 - Demonstrating what the hairstyle consists of.
Benjamin did the rest of the work.
If you are interested in the development of the project, here are the links to it:
Facebook - https://www.facebook.com/ben.deutscher.37
Instragram - https://www.instagram.com/bend3d/
Instagram The storm - https://www.instagram.com/the_storm_movie/
Youtube - https://www.youtube.com/channel/UCi4SdlS-QUq-RLtA9CBiWlw