Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Hi. If you want to design a Ben's Knife, you'll need to refer to the manga for Hunter X Hunter. While this looks fantastic, it looks like the inaccurate ones that you can purchase online for an arm and a leg. Are you using this for a game? What is the purpose of your rendition? If it's for animation, yours will work quite…
I'm working on a project with some friends, which should be the first public title for our team. The game was first planned to be a retro platformer, but the design slowly skewed into a bigger and bigger project. We've come to the conclusion this will be our debut title as a game studio. Naturally with this new big goal,…
I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
Thanks for all the replies. And to answer some questions.. the texture sizes arent my choosing. The lead wants to use a 1024, so, thats what I textured him on. And I see what you mean about the chunks and all that, I will put more work into that. Also, for the sharp shoulders, thats part of the "anime style" I am trying to…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Honestly, I just power through it. And get rid of whatever distraction I have. If I'm not feeling like working and surfing the internet, I unhook it from my computer. Once I get going and find my groove I beat the block. And if I'm not feeling like doing anything 3D, I start sketching some environment I would like to make…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…