Hey Poly, I could really use some help right now. I've been art testing for a mobile games company for some time now, and the AD just set up a phone interview. I've taken classes on the subject of interviews and business practices, so I absolutely understand that I should never bring up the topic of compensation until they…
Historical Skinpacks My first
participation in the contest is historical , German Armored using known
patterns from Easter Front. After operation Blue in spring 42 German Tank crews saw that the grey factory paint
color affects with the environment in Eastern front. At start they used mud
with color to apply custom cammo…
Hi fellow artists, I am currently giving a test on a 3d asset creation but I am facing 1 major problem which actually is quite tiny :| I have been onto a "Texel ratio needs to be consistent (256UU = 1024 Pixels). " problem ,which is written there in test pdf,for over 2 exact days now. I used a plugin for uv called textools…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
Final Entries Final Entry, German factions skinpacks, both German at East and German in West (OKW). category :Historical 1. German Eastern front Armored Divisions color paterns variations : used in Easter front durring winter 43 summer 44. A. Summer B. Winter Workshop upload and preview for german at East can be found 1.…
This is just a view from someone else who is playing tourst for a few days befre GDC... I will deffinetly back up the statment that if you do Alcatraz, buy your ticket for another day for the earliest time, gets crowded awfully quick. While we were there thankfully a few times the crowd broke up to get some nice photos in.…
Hey congrats getting hitched :) and I kinda get where you're coming from. Similarly bumps in the road have a tendency railroading my focus away from CG stuff especially over the last 4yrs at least but yeah when it comes to paying the bills "ya-gotta-do-wot-ya-gotta-do". So ATM rockin two P/T jobs plus on top of that an…
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…
We should use real world albedo and specular values in textures.I really don't understand, even if i use something which almost look leather or almost look gold.It should do the job.We are making characters,environment, props etc for games, not for a science project.Where everything need to be dead on. If i don't have…
*Bullet time on* Now T22 is not going to be an action game. In fact... maybe there won't be any guns at all. If there will be, they only play a very limited role. Nevertheless, having a gun during development to shoot stuff is always fun. So, Diego made a machinegun based on the Russian PPS 43. I didn't model the gun so I…