Man thats freeaaking close to the concept alright, I think its awesome but if you feel like pushing it more here are some nitpicks: -Id downscale the head 5%, and the part going out in the forehead by 20-30%, also the inset behind that part is a nice design touch , I would add it. -Folds are nice but a bit too blooby, try…
Well it depends if you are trying to live off this and how difficult and unpleasnat the job is. Generally people who want to make a profit will charge 20hr minimum and they estimate how much it will take them to do. So if by some miracle for example you get a project to model a character and it takes you 20 hrs to model…
Your pricing tiers are really jacked. You are seeing them as donations and not purchases - why is $100 the first tier where I get your game that (most likely shouldn't) be more than $20 on retail? If you have a cool game that I effectively can pre-order for $20 or get the SUPER STOKED INTERNAL ACCESS stuff at $40, I'm…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
[ QUOTE ] If you need to search for, and/or ask other people for an idea for a tattoo, you shouldnt get one :/ [/ QUOTE ] QFT You are really over thinking it, man, which really kind of defeats the point of getting a tattoo. Stop watching so much Miami / LA / London Ink on TLC and just get something that you like (such as a…
I can identify with a lot of what you describe - I'm sure many other people on here can too. After many years of living with low impulse control and literally no patience I have established the following two things... - Beating your face against a problem for hours without a break rarely results in a well solved problem. -…
Hello Fellow Artist, For this challege I am going to renovate, repurpose a give building. At this moment, I dont have much as I dont have the model yet. once I have the model I will be able to sketch/ block out what i am going to do. Please keep supporting with your valuable feedbacks. Here is a link to the contest…
@RobeOmega Thanks for showing me the image! I can see what you're talking about. So I replaced the LUT and adjusted it. Here are the new screenshots. What do you think of these new screenshots? Thank you for your critique =) @Ashervisalis Thanks, man! 2019-09-25 19-04-10 from Tyler Thomas on…
5 is the highest I can go. It won't go above that. The normal map is 2048. Memory allocation is thus: Wed Aug 02 00:21:20 2006 startingimport Wed Aug 02 00:21:20 2006 Trying to allocate 35.193 Mb in virtual memory for highpoly vertices/normals/UVs... Wed Aug 02 00:21:20 2006 Trying to allocate 245.761 Mb in physical memory…