So after reading several tutorials on how to sculpt brick walls and turn them into modular game assets, I am still having several issues baking the normal map. I am trying to create a very simple brick wall. I have been following this tutorial:…
I have an issue with my textures within the CryEngine, I have followed tutorials for the correct way to import assets into the CryEngine, I never really had a problem in the past. Until I tried importing my building facade today it's a modular piece that I created in 3ds max. All the textures I have converted to CryTiff…
Hi Guys I'm putting together a PC purely for high end ZBRUSH work and moderate MAYA use. I have never done this before so was hoping to get some much needed advice. Any tips/advice would be hugely appreciated. Many thanks in advance, Tom The setup so far is as follows - Computer Case Corsair Carbide Series 200R CPU Intel…
I've seen The Secret of Kells and started watching Attack on Titan recently, which has got me excited about environments involving giant walls. I loved the design of the ships in Attack on Titan so I thought it would be fun to do an environment inspired by that universe, using some of the familiar settings and objects from…
I am getting ready model a new environment for my portfolio. I want something fairly complex and well rendered to reference. I want to stay in the sci-fi genre. Here are two examples of what I am looking for. I will post on here regularly and also stream this production live. I am starting by asking which of these two…
Hi guys! I am currently studying in a video game program in Montreal to become an environment modeler/texture artist. I am graduating this August, so I am currently working on my portfolio and I'm hoping I can get some feedback to help me make a good portfolio! The project I am working on is a medieval city (really small…
Duties and Responsibilities: • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments. • Create realistic next gen textures and materials for use on architecture and terrain. • Work from photo reference, style sheets, and concept during the art creation…
I want to model and texture a flint stone wall. I want to produce a high poly wall in Mudbox and then then a low poly in Max. The wall will be an individual object, so it will not make use of modular pieces or textures. But I'm unsure how to go about it. So I wondered if anyone out there could tell me how they would go…
This is gonna be kinda text heavy so bear with me pleace So I just started a modular scene based on some concept art that I like. I really like the overall style/look of this hallway. Currently just blocking it out/working out major proportions so I don't have anything that exciting to show. However since it's a fairly…
Ok so the concept for my environment is that there is this ancient set of sci-fi buildings that have been there forever, and then the current people that live there are more at a medieval level - previous civilization wiped out yadda yadda. So there are these cool urban sci-fi buildings but also lots of stuff made from…