I'm somewhat new, and I apologize if this is a stupid question. I have a lot of small props in a scene I'm working on, and I want to know if it's good practice to combine the UV maps for things like that. I also don't know if I'm phrasing my question right. I want to know if it's best to keep them separate, or if it's seen…
Been busy but wanted to try and do some personal practice. Using a concept I found. Can't remember where it came from exactly but possibly off massive black? Anyways about 2 hours of work, I noticed her jaw line needs to come out a tad. Appreciate the feedback in advance![IMG][/img]
I've started practicing my digital painting again, starting with some wood planks. I'm pretty happy with the planks, but I feel like I\m missing a final phase on the sheet of wood. Anyone have any tips or pointers?
Thanks, that’s really helpful. As a beginner, I’m trying to understand value hierarchy better—when something in the background becomes too visually dominant like this, should I mainly tone it down, or is it better practice to strengthen the focal point first?
Attachment not found. Hey guys, starting to do some more head practice and was wondering if I could get some feedback from you guys? I don't think it's 100% there but at the moment I'm not sure how I can best improve it, so any feedback I can get from you guys is great. Look forward to hearing your responses. Regards,…
i am pretty new to texturing , so i thought of practicing it over the weekend...so i quicly blocked out a gun n started texturing it....no bump maps no nuthin as yet pls pls crit it .. Render1 Render2 No render Wire
Hey guys, I'm new to Polycount. I have been over at Game Artisans since I started game art. To say the least, I am hoping for Polycount to be my new forum. I am starting this thread as a practice thread for my hand painting textures. Diffuse only. The first one is a stone pathway texture. Inspired by WoW.
I've been working a couple days on a sword concept to practice hand-painting of diverse materials and I'm moving on to start modelling it. here's the concept, I've named it the Demonic Spanner : Let me please know what you guys think so far.