Hi everyone, here are my super fast (?) low-poly (?) modeling, texturing and rigging game character rendered in Unity: : My original idea is to try all the challenge's characters. The first, the fastest I can do it, the second (the vampire knight) in a more worked way and a more standard game quality; and the last, the…
Im tackling this EXACT issue right now but unfortantely Im working on the max side of things... I have been trying to figure out ways to have it import my mesh without horrible seam screw ups etc and not pre calculating my tangents (Seriously unity wtf man) I dont suppose you can toss up examples of what you did so I can…
Okay I´m done here! It has been quite a journey with this project and I want drain my brain here. I started with a weird idea and iterate A LOT during this time. At some point I decided to go with the sci-fi theme. It felt right choice at that time but it ended up looking wrong and forced like many said. Then I decided to…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
3D Artist - Southam - Warwickshire - Competitive salary based on experience We at RiVR (rivr.uk) have an exciting opportunity for a 3D Artist As an artist at RiVR you will be part of a team producing groundbreaking and industry leading VR training for blue light services and security agencies. You will be responsible for…
Hi, so my game features rooms that instantiate after the player opens a door. I got the player to open the door and have the following room instantiate just fine. The problem is that the script that spawns more rooms no longer works within the instantiated new room, so when I open a door, nothing happens. I suspect that…
About the Project: Space flight simulator utilizing Newtonian orbital physics, procedurally generated universe, and real-time surface-to-orbit transitions. Go from below ground on a planet to a station in orbit without a loading screen. That's what's done so far. Generated planets have multiple biomes, ocean physics, and…
I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…