Well, yes and no. In terms of practical considerations, no one in their right mind would open up a shop to sell or even freely distribute pirated 360 games. 1. If they tried to sell them, their customers would quickly realize that they could copy these games themselves and distribute them to their friends for free.…
muscles are fine except some issues u got at the shoulders and lower legs. also it seems like you know where the muscles are, but the shapes are not so correct. there are too many issues here to point out. what works best in this case is lots of lifedrawing, in terms of anatomy i gues it is way better doing lifedrawing…
Good work. You can also try Daz 3D as a reference you can rotate around while you work. The program has excellent generic models you can learn from. It's also free. You can do part studies but I would practice doing whole figures in the beginning and try to nail the foundation before creating characters.
Hi Do these sorts of cross-overs/intersections have a proper name at all? They're more evident when retopologising in 3DCoat. Are they considered bad practice? Should they be avoided? Or are they perfectly harmless? Thanks
@Mask_Salesman, Well yeah it seems he does :P. Yeah I again completely agree, usually I am really strict on my modeling in terms of what I allow for. I am very much less is more; while that sounds cliche and obvious, I think if you really stick by it you can save yourself loads of polys/tris/verts and either help things to…
Jeremy: Opening this thread was a major déjà vu. You received a lot of practical feedback already. I agree
with everyone else that the teacher’s artwork is ludicrous. I know exactly what
school you are talking about. My nephew (cousin’s son) was a student at “School B,” but he
and a couple of his friends dropped out before…