Hi
Do these sorts of cross-overs/intersections have a proper name at all? They're more evident when retopologising in 3DCoat.
Are they considered bad practice? Should they be avoided? Or are they perfectly harmless?
Thanks
Yeah,, not ideal at all. There are some gnarly ngons in there. What are you trying to do?
Ngons? Where? The square? It's just a quad. When it intersects like that it looks like an ngon though.
Ah ok. Dunno what the light blue line is. Is that an insert loop line? Bottom image top of claw?
Intersecting poly strips usually result from singular E - N poles or both in unison, (...I notice quite a few in there) which typically help control topology/edge flow so generally unavoidable, either for organic or hard surface modeling.
Yeah, exactly that. It's just to demonstrate how the edge flow will look once you confirm the placement of it.
Could you elaborate more on E-N poles? I'm only familiar with t-poles.
Replies
Yeah,, not ideal at all. There are some gnarly ngons in there. What are you trying to do?
Ngons? Where? The square? It's just a quad. When it intersects like that it looks like an ngon though.
Ah ok. Dunno what the light blue line is. Is that an insert loop line? Bottom image top of claw?
Intersecting poly strips usually result from singular E - N poles or both in unison, (...I notice quite a few in there) which typically help control topology/edge flow so generally unavoidable, either for organic or hard surface modeling.
Yeah, exactly that. It's just to demonstrate how the edge flow will look once you confirm the placement of it.
Could you elaborate more on E-N poles? I'm only familiar with t-poles.