EDIT: PREMATURE POST!! I was very tired and just wanted some help in figuring this out but it turns out the fix is ridiculously simple. Just check 'Vert Deformation' to 'Face Deformation' in the Skin Wrap settings. Hi everybody! I'm having a really frustrating issue that I was really hoping some people could give me…
Edit: Newest... Unless there's any substancial critique, I'm calling this done :) For this one I leaned heavily on booleans and modifier stacks, making it much quicker and easier to decide upon how many sides I wanted on my lowpoly, and to get a solid base for the subdivision. I introduced myself to toolbag baker which…
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005.I'm unsure what else to modify/fix before moving onto the…
all good man - I wish I had influence over a community I would prioritize learning, growth and codifying process instead of any kind of point based systems. But maybe some day I'll be insane again.
Thanks Eric! Will check it out. That name though, damn lol. I'm thinking maybe trying to modify Blender's Asset Browser could be a solution as well, haven't used it much.
Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…
You can build materials with blueprint if you're feeling masochistic enough - you just have to start with an empty one and modify it. you can make tools to rename params, redirect noodles, replace textures, add nodes etc. but generally speaking there are far better ways to solve the problem. The only time I've ever found…
Looking pretty good. You want to use an app like Daz for reference while modelling. It's free. You can dial in attributes. Looks like box modelling above. That is one way to do it. You can also sculpt the figure in Blender and use retopology to derive a base mesh later. Sculpting in Blender allows you to use masking (face…
I'm Still working on the textures of my Bolex camera. I haven't had super much progress the last few days. So far I tweaked my materials a bit, redid most decals and groves on the lenses and dials, added texture to the 2 small windows on the side and added the text/stripes to the first lens and viewfinder. Still need to…