Sorry if it was asked 100 times already but.. How do I reimport my Color IDs mask? :) I've already gone 60% of my material assignment but now I decided that a few parts of my mesh need different material properties. Is it possible?
So say take a texture like so (pretend this is tiling horizontally): and say you wanted it to wrap around a pillar - like so (like the base area). How would you go about wrapping this around the pillar and having it match up perfect?
Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
Yep, it's a start! Once you get through his tutorial, you'll see how versatile it really is, and how to visualize the process. It's quite fascinating. Lots of techniques to explore.
Hi guys, I have today some models I have been working on and would like some feedback on how they look and if people would find them suitable for a low poly or mobile game. I know from some others that the geometry could be improved though I would like people to focus on the models style and quality and what I could do to…
Hi all, I would like to know about DECALS use in environments. My goal is to use lots of grunge, rust, oil, snow decals on my environment. The reason why i want to do it like this is I am limited to adding rust and grunge to my main texture as it will be used alot for making several meshes and i dont want to run into a…
Hi, I've built a couple of Substances in Designer, which I exported out as .sbsar One of the question I have, is how to properly expose color input parameters for use in painter ? Exposing the "Uniform Color" "Output color" parameter works nicely inside Designer but it doesn't seem to work to change the color in Painter. I…
A question for the Character Artists out there. On current-gen projects, low poly modeling has been the fastest step of the production pipeline. The most straight forward one, while High-Poly sculpting/modeling and texture painting would take usually longer. With the next-gen specs and some new tools, such as Marvelous…
Hello again, people! In recent months I've been struggling with getting some proper work associated with 3D, so I've came here to ask you. How do you make generate income from 3D modelling/texturing/painting etc. ? Do you sell 3D models? Are you a freelancer? Are you working at an indie company? Thank you for your answers.