The Digital Animation and Visual Effects School (www.daveschool.com) located at Universal Studios in Orlando, Florida, is seeking applicants for the role of 3D Modeling Instructor. Pay: Salary Amount: Based on Experience Benefits: Yes Vacation: Yes Relocation Expenses: Negotiable Hours per day: 5 Days per week: 5 Job…
Arch Virtual is looking for 3D modelers to help with remeshing complex environments down to a more coherent, lower poly and carefully UVd asset for use in a game engine. Applicants *MUST* be able to demonstrate their advanced knowledge of low-poly modeling techniques and solid UVing skills including custom UV sets for…
First, the question: Do you do much/any editing to Sub-D models above your Turbosmooth modifier, or do you try and keep as much as possible below it in the stack? My main problem is that, in trying to hit a specific polycount without much/any baking, some parts end up having more detail than others when trying to achieve…
Thank you for your interest. This position has now been filled. We are part of a small team based in the UK and are looking for a freelance 3D artist capable of modelling, UV-mapping and fully texturing a number of commercial aircraft models. Models will be used in a project targeting mobile devices and as such will…
Hey everyone! I wanted to throw out an invite to anyone interested in joining me this weekend for my Advanced High Poly Modeling workshop on Saturday at the Art Institute San Diego! I'll be covering some practical techniques on approaching high poly modeling for games, share some insight into maximizing your efficiency…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
Hello! I'm a video game industry veteran branching out into the sports apparel world. I know that's a weird jump but it's a big passion for me and I think the industry could do with a technology touch. I'm looking to get a 3D hockey player model created so that I can show off my custom designed jerseys, pants and socks…
Hi polycount! Long time, no ASCII. I haven't been much into modelling for a few years now, but I'm interested in purchasing some 3d software, mostly for creating pre-renderred graphics for flash games, but hopefully also to whip out the occasional game model. I bought a copy of Nendo ages ago (which I quite like for speed…
Hello guys, new to this place. I'm more of a motion designer / animation artist - but i'm trying to do some game-stuff as freelance. I'm making a handball model, and i'm just wondering if my workflow and topology is on the up and up. Here is my workflow in list format: * Model high poly ball that looks nice * Model low…
Proof that I'm still doing this modelling thing! See, I haven't posted here in a long while because I've been doing a lot more practice in modelling with Blender. All my previous problems of not knowing how to texture and all that are all but gone (I still suck at UV Unwrapping, though), and I am a lot better than I was…