It looks good so far but the proportions are off. The tiles look very different vs. the concept. The wood trim is missing geo. Chairs look present day, when the concept looks 80s,90s (CRT monitor in BG). I'd recommend fixing the proportions, especially with the front desk area, before you continue.
increase ? umpf, sry, you were half way to sleep and i was half way to waking up. i decreased the friction to 0,0 :/ the simulation works fine now :) the result floats in the air though. i have to move it around a bit so it perfectly fits the box. kind of a weird problem, i guess
[ QUOTE ] Syria doesn't have a a robust and mature enough inetrnational legal system to hold them accounatble. Geneva convention and the newer more applicable U.N. treties associated with human rights, there's your reason. -R [/ QUOTE ] yeah i thought about that, the Syrian Gov would just give the CRC a big F.U.
Pop up to Leith mate, the place is infested with horrible nasty seafood. There better not be many dry places when I go to New England..I'll KSCO. Ben Nevis Doge's Palace, Venice Me rowing the boat to the castle Photo by Ian Midnight. Castle. Island. Flaming Arrows. Photo by Alan Campbell
Welcome David :) That's quite the first post. While I am not a fan of the cut & dry corporate approach to these sort of things - your original post wreaks of it - I am interested. Most definitely. A website focused on tutorials for gaming, animation, and VFX can't possibly be a bad thing. Thanks for sharing and good luck…
I agree with MoP this is most likely a pre-release issue. I would wait anyway. It's now instinctive to avoid anything immediately coming from Microsoft. They can't be trusted. I wait for all the early birds to get the red rings. "Meanwhile, my Vista machines work perfectly." HAHAHAHA XD *cries*
Seeing as it got fairly shitty reviews, I thought I'd stick up for it as I thought it was a great film. It seems to me every critic these days wants every flick to be a dramatic masterpiece or else it's only mediocre. By far Sandler/Rocks best films of the past few years. It didn't just make me giggle, I almost cried…
Last time I tried Alchemist it was totally useless and monstrously inconvenient . Couldn't do a thing there beyond lots of useless depth blending that could be done even in Photoshop easier ( with more control) by groups clipping . And somewhat soft,/blurry, not crisp enough outcome. Is it closer to what SPainter is now?…
Hey ya, It's been years since I've posted here. I had a model I had been working on and off for for a really long time. So I decided to try and take it further, mostly to try and put something into UE4 to learn about it. I have a bit of walk through on my website so for here I'm just post some pictures of the progress.…
Hello! I'm trying to get one or two new portfolio pieces done in the next few months. The snag is, I have never sculpted humans before, only creatures. It's going to be a challenge! This is a WIP of what I have so far, could anyone give me some feedback on what I should work on next, or any obvious mistakes I'v overlooked…