RESOLVED I'm trying to bake a normal map using 3DS Max's Render to Texture and it's not working at all. I followed this tutorial with some simple boxes. My problem is it's not rendering as the normal map color, but instead rendering as the material color. I don't understand what I'm doing wrong or if there's something…
Hi, I have been struggling with this issue for more than two weeks. After trying everything that came to my mind there are still no results and I have run out of ideas. Dynamic lights Baked: The difference between the first three extracted parts are only in the UV and the resolution. From left the first one is auto UVd in…
I'm reducing some console assets for a mobile game with a particularly tight budget. Ideally what I'd like is to bake the reflections and shiny stuff off the metal assets in my higher res scene into the diffuse map to save some time doing a lot of repainting. I've got access to Maya, Substance Painter and ZBrush. Any…
Hey, Almost its been a week that i am experiencing a issue while i am trying to go on with lights on a level Level is a big 1k x 1k map. i used 2 environment probes and they are set to baked mode. 2 directional lights and they are also set to mixed mode a few point lights in the scene. here are the pictures : anyone knows…
Hey, I have a highpoly model set up with a surface shader connected to a mib_amb_occlusion node in Maya 2009 Like this http://www.artbycrunk.com/blog/2009/03/ambient-occlusion-using-mib_amb_occlusion_node/It looks exactly how I want in the render view, now how can I bake this down to a Low Poly model unwrap? or how can I…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…
I don't see how you made such a wild leap to that conclusion. Nothing I said was even remotely close to anything you listed. Yes I believe art tests are beneficial to applicants. As I said, not everyone has a fucking killer portfolio. There are lots of super talented people who wouldn't be where they are today if things…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
Hey PC! I am having a problem with max not baking out the top like.. 10th of my normal map. Here are some screenshots I've re-done the cage, made sure the UVs are in the 0-1 space, and made sure its lined up correctly in PS. I've never encountered this before, so I am at a loss! Any ideas what it could be? Thanks!
I started another thread which actually brought up issues about how to make proper normal maps. Ive started to question if my system for making them is proper because it's not the usual way. My system is cobbled together from several diffrent tutorials. Up until now no one has complained but it would be good to make sure…