Hi Guys, Here is a project I have been working on over the last few weeks. I have been trying to create a fully destructible environment within UDK. I am after some help and some feedback on the piece, all the meshes have been setup for destruction within the Nvidia PhysX lab software. I am having some problems with…
DarkMind Entertainment is looking for a few more volunteers for our first title Project Raven Chronicles. Most the art, music, sound and programming has already been finished for this game. We have over 20 maps and 60 models. We're currently at the stage of exporting everything into the engine and optimizing. This is a…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
I'm finally finished :D The 6 paintings are complete and I'd really love some critique on them, please be as critical as possible it would be really helpful for my report, it's very much appreciated! Thanks to all who have helped so far! :D 1. Vyunne Network 2. Light of Larun 3. Galun Extraction 4. House Lyr 5. The…
@Peyd3d Thank you! I appreciate your feedback, and I will absolutely revisit my block out. I'm not sure if, in the blockout stage, its better to have a already defined "kit" to build with or to have more freedom and worry about the "kit" after. In this project I tried creating cubes that are 1M, 2M, and 4M wide for the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
No biggies on the comments, females be difficult yo! (for me) That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have…
Update: I’d like to share some progress on my project. 🙂 Things are moving along well, though it’s still very much a work in progress. I’ll be refining the textures, making adjustments to the materials, and continuing to polish the overall project. I’ve also started experimenting with lighting and scene adjustments to push…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…