"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. -- We are in late stages of developing our VR game Eye of the Temple (trailer 1, trailer 2, Steam page). We are seeking a character artist who can design and illustrate an adventurer character to be used for…
Hi-Rez Studios is looking to hire an experienced Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video…
Currently I use 3DSMAX (Model) Photoshop (Texture) and Unity / Unreal (Renderer). Obviously this leaves me with a few limitations in my workflow, however there's so many different programs out there that I can't afford the time (or cost) to learn them all. The kind of work I do is mainly ArchViz so extremely high quality…
Yeah, Since we are on the topic, I've recently seen a video breaking down for this process about cloth&udims, however isn't per-tile just an equivalent of 1 4k map per uv tile? (which is cheating when "game" engines are restricted aren't they? "less is more") i immediately thought this and if it is not, how then do these…
Blue!!! this is dope i love the concept i also like the steampunk,skeleton vibe of it do you plan on adding any clothing or any jewelry? and also what's with all the hands is that different hand ideas? or does the creature have all those hands?
Hello. Good work so far, but there are some things to improve. Here is some feedback. You should adjust shapes of a character face and body and drop sharp edges on outfit, it looks cluttered and not readable. You also might want to look into some basic cloth simulation, folds will help a lot. Eyes are too big, I suggest to…
Hello there! I tried myself on an animal-themed character and I chose a frog for this. For practicing the whole workflow I want to create the character from the concept to the finished model with game-ready topology. My goal is the finished character with handpainted textures. This pic shows my current status of the…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
I just tried turning on the skin shader and it does indeed look better. Can't say I've ever really used SSS for any of my texturing so I'll have to read up on that a bit, but already with the default settings without any textures it looks better so that's nice. If anyone's got any good tutorials or examples of SSS maps…