Hello Polycount. I have having a bit of a hard time getting the cloth on my character to look correct, I have redone the pants at least 3 times now. This character will be one of two main characters in a student game production, and will be viewed from a 3d person view(Close to Gears of War camera angle.) Boots are not…
This is my progress so far on the Smith & Wesson model 500. My intention is to model this as a weapon for a next-gen FPS. I intend to model a high-poly version to bake the normals from. Also, I am modeling all the parts of the gun discretely so that I can animate reload cycles and firing cycles later. Any and all Comments…
Started on a new character project, Oni-chan, Shuten Douji! Took a break from the usual hard surface stuff for this time, it's nice to do character once a while ~ Been working on it since ZBrush Summit few weeks ago, so many nice character presentation makes me wanted to start my own :D So here's the progress I've got so…
Hey Everyone, I've been working on this guy on and off for the last couple of months. I'm allllmost done with the high poly, just a couple of little things that have been bothering me, along with any crits you guys make. Progress wise, I've made the low poly and I'm just finalising the uv's, then I'm going to polypaint…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…
The point of DXR was to allow an "agnostic" approach, an abstraction that allows hardware vendors to implement raytracing. Metal also got raytracing in the api, and Vulkan is in the progress of standardization. The recent drivers from nvidia do allow it to run on many Pascal cards. While I am not directly involved in…
My problem is myself and my frequent motivation drops/call into question. At first I was super excited about learning CG and drawing, as I come from no artistic background, usual geek low-grades highschooler playing counter strike all night. Discovering all the softwares and possibilities in first year of CG school was a…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Hey guys, I decided to start modeling a futuristic sci-fi train for an environment I'm starting on. I'm still pretty early in the modeling phase and would like some critique before i progress any further. The train carries light cargo (supply crates and foods). It travels through underground tunnels on Jupiter's moon…