Hi guys, I've been working on my portfolio for the last 2 months or so. It's two separate environments. One ancient/ruins style, and the other kinda industrial/sci-fi. It's still a wip so there are more props to come. I'd really appreciate any c&c and feedback you could give me. Thanks and have a good one! :)
Certain Affinity is seeking Environment Artist for 1-2 month contract. *must be able to start ASAP *must be experienced, talented artist with portfolio *experience in building environmental props *available for on-site contract work - Austin local preferred! *proficient in 3dsmax. Send resume, portfolio, freelance rate to…
I'm starting a new mini environment piece in UE5. I'm trying to push my cinematic lighting skills and get better with trim sheets. I'm pretty much finished with the blockout phase and have added some lighting to try and capture the overall mood. What do you think about the lighting/composition so far?
I have to say I'm very impressed with the forest environment; the colours are very vibrant and the environment isn't overly cluttered either. I love how the mountains look!
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
Experienced 3D Environment Artist looking for freelance work. wsvasek@lostcorner.org msn - ws_wi2@hotmail.com http://lostcorner3dart.blogspot.com/ I do some 2d on the side as well.. Thanks for looking
I have started a new environment based on a run down urban alley. The scene will be compiled in UDK for final presentation. Prop presentation is done in Marmoset. I created one prop all the way to completion in hopes that i can use it as a style guide but before i go on i would love some input.
I began making this environment several weeks ago, as my first larger UDK scene. I am a bit late into the process, but I would still like to ask for some feedback. My Assets And here is some screens with different color correction Here is a mockup concept of the scene Any thoughts or feedback are welcome