Your reference image sucks. Its not alligned well and the woman has horrible proportions for a first stab at character modeling. The images you are using now would make for a good model once you have a few completed characters under your belt but for now it will just throw you off. Get some better reference (maybe some of…
You need a more developed concept, or you aren't going to be able to take it much further beyond what you have here. Your profile is much too straight. You need some curve in that spine! http://www.flickr.com/photos/ellenm1/4299890396/in/photostream/ Turn off smooth shading while you model- Switch to Faceted view so you…
You're done??!! Stick with this character a while longer dude! You've got the foundations here of something that could potentially be pretty awesome. Take it into ZBrush/Mudbox, have some fun with it and then go from there. I think you would benefit more from continuing this character and posting here to get crit/advice.…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
loving it so far! i hope you'll have the time to prep the character model better for outline rendering, atm the outline just clipping a tonne, making the otherwise charming lil fellah look a bit sloppy/cheap
Hello awesome people. Hope you all guys doing well and wish you all the best in coming year. I have couple questions regarding hard surface subd modeling for cinematics. I practice modeling complex items and stuck with some basic staff I guess. This is reference image that I'm trying to model 1. Should it be a single piece…
This role requires excellent modeling and texturing skills with solid experience working with Maya and the Unreal Engine. The applicant should have a strong portfolio and generous understanding of hard and soft surface modeling. Skills needed: Ability to model large areas as well as modular pieces to supplement those…