Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Hi everyone. I have some problem with new Painter 2.5-2.6 And it will be pretty great if someone explain why its happen and how to fix this. :) I created a batch of materials (Spec\Gloss) in Designer for work a year ago, and everything worked cool before 2.5 ver. After 2.5 some of my materials become brighter in diffuse,…
At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…
Yo, in case you came across this post, it turns out my workflow was incorrect. I should've been adding my materials to the layers and working that way. Instead, I just used smart materials and dropped them directly onto the material id's. If you apply regular materials in the layer panel, it will pickup over the entire…
The best thing you can do is experiment. If the wall is plaster and exposed bricks you want to have a texture dedicated to plaster, one one for the bricks provided the bricks and wall are not the same material. If that is the case you might be able to just have seamless texture for the wall that gets reused on the bricks.…
Thank you all for sharing your thoughts! I'm surprised that there doesn't seem to be just one term for this concept of maps. Different material properties having different names in different engines makes sense though since the complexity of "recreating nature" makes for many ways of going about it.. Looks like we have:…
I am working again a little bit on TexTools and am rewrapping at the moment the baking scripts into a more convenient panel: This lets you either store the result to the clipboard, use as material, save it to the disc or simply display it using the frame buffer in max. Its certainly quicker to setup some materials as a…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
Two materials is always going to be more expensive than one material (assuming we're talking about basic materials) Loading two textures is more expensive than loading one texture (assuming the same memory footprint) Unless there's a very good reason (ie a render programmer tells you to) for doing otherwise, put everything…
thankyou for the that explanation and example :) i have already fully vertex colored my tree mesh, i see what you mean about just generating a gradient and i might messes around with that soon, using a panner on the materials with the vertex color input to make the materials wave works correctly with the vertex color…