Here's a neat trick. The problem you are seeing here is that there is a lot of repetitive variation and contrast in the VALUE of your bricks. This technique will help you remove that value variation, but retain the hue variation. In Photoshop, go to Image -> Mode -> Lab Color In your channels, notice that you now have a…
Hello, I´m 3D Enviro student artist and I have problem to decide on my pipeline. Should I use in my portfolio textures of foliage I did sculpt, painted and used albedo to create atlas -> game ready foliage OR Use image of leaf, that was taken by SLR and just skip process to making atlas. The reason I´m asking is, that when…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
Updated version Hey guys, in my quest to level up my substance designer skills I made a simple black and white tile floor to get me started on my journey. I decided I wanted to take it further and start adding in adjustable damage. So far I've been successful in being able to remove tiles and show the mortar underneath but…
I aim to make five images that presents the background story of a RTS game project we have in school. I am bound by the text describing the scenes, the original concepts of characters and the overall style. Still, I´d be very grateful for any input or critic to help me out driving these guys to new grounds. They are in…
I have been showing WIP images on the "what are you working on" thread, and now that this model could be called as finished, here's its thread with nicer and more beauty images. All the work was done during the weekends (almost a month of work), and i have had too many difficulties to finish it, several bugs and problems…
Hello im having problems viewing images in lightroom 5 In library or develop tab, the colors/contrast etc. it all look different in lightroom than the exported image (when i view it in ACDSee for example or in any other browser or even photoshop). Lightroom displays them weirdly... I believe it might have to do something…
Almost any camera that has a decent sized sensor and a good lens should work fine. I personally like to use a 50mm lens on a full frame camera (Canon 5D Mk2). I tend to avoid zoom lenses (Primes have higher quality for the price) - some photogrametry software prefers shots in a project to all be shot with the same…
It feels a bit barren at the moment, to be honest. It's more a matter of formatting & presentation rather than content, for the most part, but presenting the page in an appealing manner is important. Take a look at some of the portfolios of other artists - a search for 'portfolio' in the PolyCount forums will bring up some…