The combat AI of some of the enemies, combined with the combat abilities of the player, make for some of the best shooter missions I've played in a long time (this is including true FPS games in the list). A random "Most Wanted" mission for the cops had me storming an apartment building. It started out with a gunman on the…
Thanks for advice each and every one of you, much appreciated! I carefully read everything and got to think about it as there is a lot of insights and information. That is what troubles me the most. Historically I was doing more technical tasks throughout my career, which means I accumulated more technical, not creative…
I think this is a valid style for enviro concept art. I see that you have atmospheric perspective going on. A pointer from me would be to check your color saturation. You have atmospheric perspective but color saturation, particularly for your foliage, looks the same as it recedes (heading to the background). I think,…
You can't really ask for very specific tutorials like these (about triangles) for low poly modeling, since it's a artist to artist basis and there really isn't a standard you can look for, outside of learning the basics and creating your own stuff in the process. For example, the 3 finger setup is something old artists…
Yeah the onstage demo is what really got me excited. It does like really good motion capture, which has amazing potential. I am curious how an FPS might control. Track my head movement and let me turn my head to look around? How do I "walk" or "turn"? Imagine combining this with holding a wireless controller. Like a…
Hello! I like to write stories and I have on many different platforms, nothing completely professional before and was always for fun. Now though, I have another story in mind and I really wish to share it, only, I want it to be in a comic format on Webtoons. If you do not know what Webtoon is, it's a platform created for…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
Sorry it has been a while but I have been busy with some stuff. I have sculpted a few more little details like the pouches and some belts and stuff. I tried to use the hair brush that Dave Jr. linked. It seems pretty awesome but I still don't quite have the hang of it. When I rendered it some funkyness happened with her…
Practicing is good. You are certainly better than I was at 18. :) :thumbup: Here's my critiques: Design: I'll assume you didn't have orthographic concept when you started out your model? Always do at least a sketch to follow with when you are modelling characters. Essentially look at the concepts you have and then go to…