Hello I am playing around with AK47 model in the Quixel Suite and wondered in ddo how would I turn the angle of a material? As an example the wood grain in the image below I would like at a 90 degree angle.
So i'd like to create a sculpture simillar to this one, and i am wondering how this artist would have split up his model into printable sections. What subject, what tools and what methods did he use to cut up the mesh into those puzzle pieces?
Can someone tell me how I can setup a direct x 11 shader inside Maya over an object that was imported in as an fbx file with a texture map, disp. map, and normal map along with it from zbrush, so that the color of the texture map on the mesh is provided the effect of the shader with the maps it came along with or can be…
In addition to your search for a mentor, I'd suggest using Polycount to your full advantage by posting your work in progress, and contributing feedback to others. More about how this works: Sticky: How to use Polycount
soul reaper: there's a difference between discussing something, and reacting to something in a excessive fashion. the topic subject of "pornography now pretty much illegal" is just not representative in any way to the story you link ws, and just ends up with people railing against "the man" for no reason. FBI forming a…
I have a dirt texture and a grass underlay texture, but blending these with a mask creates a horrible looking transition, if I use a dirt brush instead of a solid brush it looks even worse. How can I blend them correctly?
I've recently started to try my hand at high poly modelling after learning how to model in 3DS Max. I've watched some of the 'Old Damaged Pillar' tutorial from eat3D and it seems that the instructor uses ProOptimizer (Pilycruncher). From what I've seen myself it doesn't create the cleanest meshes (unless I'm using it…
Extreme 3D modelling noob here, been wondering how to do something in Blender. I'm trying to like...make a cut inside the middle of this circle cylinder thing. I want to make it so I can cut straight in the middle and just have the middle of it empty without having to go back and fill in every part and possibly mess up the…
Hi guys, this is my first post here and i study 3D one year already, and lately i'm trying to make some hand painted textures but i'm failing hard in this, my textures dont look like they have textures at all, they just look like colors with darker and light tones, can you guys take me some suggestions in how i can do…