My normal maps exported out of substance painter are inverted when applied to the standard shader in Unity. In Substance Painter the details of the shoe are raised up from the surface: And in unity, the normal map is pushing the same details into the mesh. I see this issue has cropped up for others, and the solution always…
Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…
I should update more regularly, but a week after the previous post I did the following. Every model I have made has had at least three iterations, and my textures have had two. My textures will be finished after I improve them with Substance Painter. So far I have created the base texture for about six models: walls,…
Thanks @Eric Chadwick I looked at the GPU section before and since the 2060 wasn't there (only the super) I didn't want to assume the non super version was a bad choice. Referring to this article by the Substance crew: https://store.substance3d.com/blog/substance-painter-lightning-fast-bakers Either card will be a nice…
The first image, and most likely the second, were made using Substance Designer. There is a 30 day free trial if you want to try it out and have a lot of tutorials on their YouTube channel. All of these can be found on their website - https://www.allegorithmic.com/ Tutorial channel…
Portfoliohttps://www.renhuiyang.com/ Services Hi there, I'm a 3D Environment Artist available for contractor/freelance work. If you're looking for a generalist with additional areas of expertise; you can also find pages related to Technical Art & 2D Art. Highly experienced in modeling, (PBR) texturing, rendering,…
Hi polycounters. At this time I REALLY need your help. I made one door and I have the feeling something is COMPLETELY off but I don't understand what is it ! I have different render from Substance to UE4 and on substance the door is pretty ok ( I think it's to much damaged ) and on UE4 is so ugly... Thanks in advance for…
To me substance has a more "industrial" approach of art tools like, enabling an "artist" to repeat easily the same task over and over again in a big production pipeline. Don't get me wrong, of course I know there's also a lot of handpainters that loves the substance toolset. But when 3DCoat has a more "artistic tools",…
hello there, i would be interested in private tutoring for a production pipeline between 3dmax ( simple asset a wall/door something like that with hardsurface --nothing fancy ) to substance painer --> to UE4 (but mainly the substance painter part is the one if have no experience with ) now for the question :i must do this…
Hello, I'm a second-year college student taking game development, and for the project, we had to make something that was historic but also can be creative. My approach was the Egyptian theme. When I hand in the project I wasn't satisfied with some of the errors with UV mapping, and as well as textures were really stretched…