My normal maps exported out of substance painter are inverted when applied to the standard shader in Unity.
In Substance Painter the details of the shoe are raised up from the surface:
And in unity, the normal map is pushing the same details into the mesh.
I see this issue has cropped up for others, and the solution always seems to be to set the exported normal map to us opengl vs directX. Well, I've tried both and my normals are still pushing into the mesh.
Unity 2018.2
Substance Painter 2018.1.3
Replies
Looks like my issue somehow was with he project configuration. I had originally set it up as directX and then tried chaging it to openGL. That didn't work for me, but if I started a brand new project with openGL everything worked fine.