Tech Animator (Rigger) * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Hello, I want to create an Inventory System the only problem I have right now is adding the Item to 1 Slot... The Tutorial wich I watched and finished made the System that all Inventory Pictures are directly spawned in the beginning it is just a White Box in every Inventory Slot and when I pick up an Item the white Box is…
I'm trying to get my onDeath Mesh in-game and I've been using, pretty much, copied Cicada code but I noticed that it doesn't have a main death mesh when it explodes, the normal mesh stays there and some extra gibs fly out. Where as the scorpion when it explodes, makes the normal mesh (skeletal) vanish and the damage mesh…
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
i wonder if death animation using death prophet will be nicer. also if spawn animation the thing like making it stiffer maybe looks nicer like those classic cartoon :P [ame="https://www.youtube.com/watch?v=9q2uVgGL4pk"]Metal Slug 5 Walkthrough/Gameplay Neo Geo - YouTube[/ame] like 31:30 the green hood mask dude... i think…
I'd add more scratches to the bottom of the dumpster. Imagine the whole thig being dragged around, pulled, and pushed constantly. A lot of scraping on the bottom I'd reckon. Nice vertical stains! They make sense to me. Also, I'd light it better to get a strong specular area from it, so the material is really communicated.…
It turned out awesome man Some great detail in there, especially for 1024 maps I actually really like the level of wear on the body I do agree with Lisa about the tarp needing some damage though Maybe not rips and holes, but possibly some variation to show staining and sun bleaching Also, the windows could use a collection…
Just samll tip. In general the lower res texture, the less high-frequency details it should have. Simply because texture will be stretched on model, and small details start looking like giant pixel stains. The best way to learn when use what detail level is to constantly preview your texture on model. Yes it will take bit…