https://youtu.be/U6wtw6W4x3I Hey everyone stumbled across this super useful tool today. It is speeding up my work flow with high poly meshes allot. TL;DR of the video - Put highpoly mesh in. Low Poly mesh comes out after a few calculations. Also worth noting that you may need to do some very very minor clean up after the…
Hi Everyone :) It's been a while since I've been here, so many great new threads. So, I decided to redo my website, as I am all thumbs when it comes to anything coding I've been dreading this moment for years:poly122: I basically just started and the main attraction, the portfolio is not even up yet. I've been using…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…
it comes down to time saving imo. Why model the same tables, chairs etc, loosing production time that could be better used for other assets\optimization, when theres a pack that fits the art direction and is well made ? Why model the same rocks\cliffs you see everywhere from scratch ? If you have time\budget then go for it…
I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
this is for all of those home theater guys around here who love watching movies in your home with a giant tv, large (and properly setup) sound system, and use Home Theater pc's (HTPC's). Get FFDSHOW!!!, its a codec enhancing program and comes packed with a ton of neat audio and video filters. most notably is the sharpen…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
This has to to with the indexing of the curve. It seem every part is indexed separately but this is not relayed onto the Index node ( only one dimension 0..n an not somethign like (1..p, 1..n) ~~ (Part , PartIndex) ) so on splitting teh curve the index "restarts" of some kind but then it is not correctly interpreted…
this is cycles, and the texture is just a simple white (the default color of the the diffuse node). Sorry i forgot to say this, but everything is at a default value, that's why this bothers me. Lights are not baked. The only light comes from an emissive shader that's part of the lamp.
The i920's have four cores with 2 threads each, which basically makes them 8 cores, they tear apart standard quad cores when doing stuff like mental ray rendering or baking textures, can't find the benchmarks right now, but when it comes to games the performance difference isn't as huge because most games aren't bottle…