Thanks guys! I'm finishing right now the texture for this model, but due to problems with my hardware i'm getting pretty slow. This was posted on the "What are you working on" thread, expect it finished very soon ^^ A wireframe if someone is insterested
I did as you said MoP, and all the things with the material applied to it turned red wireframe. I tried loading up all the shaders but everyone, include Bclowards ones crashed max. /searches for max 7 disk
nice but thats a massive polycount for something like this.. im sure if you gave it some you could probably cut that down.. if u post a wireframe i might retract that but it seems awefully high for a side prop like this
some crazy work spotted ! Exellent modeling valh ! I just follow shotgun&MoP on the general proportion problems. But it's nothing, and a quick look on this fucking pants wireframe make me "Aaarrrgh" *dead* Just keep it up !
Hi guys!! This is my entry for #Retrogasm 2019 It was a big challenge to play this character and I learned a lot during the process. I am very happy to finalize this contest. For more imagens, wireframe and marmoset viewer click on the link: Ike_FireEmblem
Hey, This is my latest work, been working on it for about 2 days. So far I,ve only been modelling, no textures, no normal maps, no alpha channel, nothing. Please comment and crit! Thanks! :) Wireframe: Front: Side: 3/4 View:
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
This is a model that I have been working on for the last week, based on a concept from a good friend of mine named Patrick Ballesteros. I have included the wireframe as well as a WIP shot from inside UDK. All thoughts and comments are welcome! Thanks guys!
Hi there. I started this project to boost up my hard surface modeling skills. I modeled it entirely in Blender, I worked on it on and off for 3 months. Final result was rendered in 3ds max. Bigger resolution: A version rendered in Yafaray (renderer integratable with Blender): Wireframe: And some closeups:
Contribution : Modeling & Texturing Software Used : Maya 2009, Digital Fusion & Photoshop Project done for : Self , Inspired by concept art i found on net... : ) i worked on modeling & texturing in this .... I'll be happy to get as much comments and ctitics as I can.. Thx : ) wireframe render :