
Hi there. I started this project to boost up my hard surface modeling skills. I modeled it entirely in Blender, I worked on it on and off for 3 months. Final result was rendered in 3ds max.
Bigger resolution:

A version rendered in Yafaray (renderer integratable with Blender):

Wireframe:

And some closeups:



Replies
(maybe post direct images next time, I hate having to click 3 times to see the original resolution image
JasonLavoie Thank you.
I like the legs a lot
~P~
Agree with praxedes about the lower legs though, those connections look really weak.
No, this one will be only high poly. I never planned it for low poly.