Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
I wanted to share my entry for the Unity DX11 competion. http://www.3dwasabi.com/projects/UnityDX11/UnityComp.html Being an VFX artist I wanted to do an Epic explosion with the ability to rotate around the effect. I went into this project with little knowledge of Unity shaders, I've been using the strumpy shader for some…
Check this out: https://medium.com/@toncijukic/draw-calls-in-a-nutshell-597330a85381 Someone smarter than me will probably chime in, but this is how I understand it: Draw calls are typically tied to how many materials an asset is using. A material with 1x1024 texture set takes one draw call to render. A material with 4x…
Jewel Seeker Entertainment needs you! Our game Apprentice Arriving™ is a Single Player Fantasy-RPG for the PS4, Xbox-One and will be available on Steam. We use Unreal Engine 4. Link to the game: Indiedb.com You are the Apprentice! Dive deep into a world of magic where nothing is how it seems. Apprentice Arriving is a game…
New to 3D modeling and Zbrush, appreciate any help y’all can throw at me. I don’t know all the lingo, but hopefully my screengrabs will help explain what I’m facing. Context here is I’m playing with ZBrush to ultimately design relief carvings from my CNC Router (using MeshCam in the middle to create toolpaths). I have an…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
It's currently PCVR but mid-spec. I have another question with regards to texturing. Since it's VR, if I have some hero assets but they're quite large, the texture I create for it is being made with Painter. I set the resolution to 2K and the UV unwrap is contained within the UV tile space. I'm not using UDIMS. So in this…
Sharing some art I made in Blender inspired by "My Neighbor Totoro". Hope you like it. (I'm new to Polycount so please let me know if there is something I should do or anything. Thanks!)
This is my sculpt and poly paint of Shane from The Walking Dead TV series. If you haven't watched it, you're missing out and will never survive a zombie apocalyse. If you do watch it, consider this a tribute to the poor guy.