CLOSED [ The position has now been filled. Thank you for your interest. ] Hello. I am making a short animated film (part of a series), and I'm looking for someone that can model and texture one of the main sets. You must be able to work in Blender, or be able to import your work into Blender without loss of quality. For…
I've tasked myself with trying to recreate one of Ruxing Gao's brilliant environment concepts, 'Rosy Land and the Golden City' https://www.artstation.com/artwork/A84nW It's my first time recreating something from concept so any tips and critiques I'd greatly appreciate. As of now I've completed the blockout and rough…
Hey guys. At the moment I am using my sparetime to create some usefull nodes for Substance Designer that I am going to share for free. I was wondering if there are any nodes that you guys desperately need and I could maybe take care of. I am not a programmer but I will try my best if your suggestions make sense! ;-) Thinks…
I posted this on the 3D art showcase but I thought I'd throw it here as well. I'm a novice in the realm of art. In June 2018 I'll be starting up at Think Tank, so in preparation I took a week off work with two goals. One, produce my first environment scene from start to finish. Two, use and experiment with as many studio…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
This seems to work: ///////////////////////////// Orthogonal camera toggle /////////////////////////////
// Script by Giacomo Colivicchi (AKA R3D)
//
// The script enables orthographic mode for the default persp camera
// and in order to avoid camera roll (which will happen if you pass your point
// of focus' zenith)…
Weekly Progress Update This week, I focused mainly on locking down the main building and pushing my material workflow a bit further. At the current camera distance, I don’t feel the building needs much more surface detail. If I do decide to push it further later on, I’ll most likely rely on decals rather than increasing…
I'm pretty rubbish at updating these because I always feel like I don't have enough to show, but Here we go anyway! This is where I'm at now: Lighting is very WIP, it's just a few dynamic lights scattered all over. I didn't want to waste too much time baking lights. The track is also very WIP, I spent all day yesterday…
After a long break, i was busy working and on my free time i used to improve the archviz the best as i can. The OP map doesn't exist anymore because i have remake it from scratch redoing many of assets, including a propper shore for lake and new rocks to separate the landscape from the lake shore border. i have uploaded on…
I know a lot about this stuff. I have a lot of mice. My main mouse is a chintzy light Intellimouse 2.0! :) . I love it. But I also have Evoluent mice and a Wow Pen mouse.…