I posted this on the 3D art showcase but I thought I'd throw it here as well.
I'm a novice in the realm of art. In June 2018 I'll be starting up at Think Tank, so in preparation I took a week off work with two goals. One, produce my first environment scene from start to finish. Two, use and experiment with as many studio standard pieces of software as I could.
I only had a vague idea of what I wanted to do concept wise, it just came about naturally. I probably put about 100 hours into this but there were a lot of firsts and a lot of technical headaches along the way. In the end, I'm proud I accomplished my original goals. Let me know what y'all think!
![](https://us.v-cdn.net/5021068/uploads/editor/jn/p75o3po67nyp.png)
Learned how to make terrains in zbrush, made a basic procedural wood in substance designer, terrain painted in substance painter, modelled the gallows in maya
![](https://us.v-cdn.net/5021068/uploads/editor/e6/5qsoftugmoeg.png)
Added in a zbrush base mesh for the hanged man. Looking at reference for that position wasnt very fun.
![](https://us.v-cdn.net/5021068/uploads/editor/a0/gsx1kg91pste.png)
Learned how to make my own procedural rock generator in Houdini, I really want to learn more!
![](https://us.v-cdn.net/5021068/uploads/editor/pq/gw8hnklbcv63.png)
My balloon animal cacti are in, also decided I wanted to add a church/mission in the background
![](https://us.v-cdn.net/5021068/uploads/editor/cw/c3gtcogch6f7.png)
First time modeling a building as well as taking a low poly object into zbrush to add detailing. Had a ton of fun painting these in substance.
![](https://us.v-cdn.net/5021068/uploads/editor/t6/kkbwkkhqtm13.png)
Had a lot of headaches learning to use MASH to get those little rocks all over the place. Then they were just floating. I also had never touched lighting before so it was looking rough. Took me FOREVER to figure out how to have stingray materials in maya accept more than one light source.
![](https://us.v-cdn.net/5021068/uploads/editor/jy/9wa7rqikhvg3.png)
After feeling a little unhappy with the image above, I went back determined to work on lighting. While I was at it I fixed some geometry and tweaked shaders. I have a lot to learn when it comes to lighting but I'm a bit happier with this result.
Replies
Popped this out last night and threw some texture on before work, still WIP
Calling it done
https://www.artstation.com/artwork/b1GXG
I wanted to learn about UDIMs and my daughter's slipper had a lot of fun materials to try out. Still learning proper UV layout.
https://www.artstation.com/contests/wild-west/challenges/40/submissions/29993
My day job is rough right now so progress is going to come in dribs and drabs. Really excited to see if I can get the vision in my head to the screen.
Finally finished all the models and UV'ing (ugh) for my scene, time for the fun stuff!
model
Edit: Dont know why the lighting is all messed up on the thumbnail, check out my artstation for better pics and a much smaller marmoset viewer version.
Feel free to leave a comment or critique either here or on the submission page, it's deeply appreciated.
https://www.artstation.com/contests/wild-west/challenges/40/submissions/29993
Reference -
Tonight's blockout (it was a slow start
Also got the textures done for the terrain. It isn't exactly what I wanted but I gotta get moving before Think Tank starts!