Independent and self driven Environment Artist/Entrepreneur with a broad skill set. 4 years of professional AAA development and 1+ year of start-up experience. Several High-End projects under my belt. Additional experience with VR/low budget art production. Fluent with both hand made and photogrammetry based pipelines…
Hey Bryce, Artist is spelled wrong on every one of your images in the bottom right corner :( I'm liking your train and tank but they're not finished! I got told a lot not to post unfinished art because it made me look like I couldn't complete what I started. It also looks awesome just to see the finished product for the…
[ QUOTE ] blood elves apparently get a new class called 'spellbreakers' i think. the are basically anti-mages, getting all kinds of resistances and slowly getting demon-like abilities until they can become demons at high levels. (like mages don't have enough problems with resists as is ) [/ QUOTE ]Hopefully the Pandarians…
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…
Hi, I started this little project yesterday so it's still in it's early stages. I wanted to make something that would give me some practice with both modular and environment art. So I am basing my scene off of something Kirill Sibiriakov made. I essentially wanted to go for a similar style with the stairs section and then…
Hey guys I've been lurking around Polycount for a couple of years now but this is my first thread. I guess the objective here was to get to grips with UDK and to start integrating a bit of ZBrush into the equation although most of the high poly assets ended up being created using MAX due to time constraints. For the past 3…
Hello Everyone, My name is Chris Albeluhn. I have been a 3D Environment artist for the past 8 years, and had the opportunity to work on such titles as 'Dead Rising 2' (4 titles in total), 'Transformers: Revenge of the Fallen', 'The Simpsons Game' and more. Due to my current Contract coming to an end, I am looking for more…
Hi! Going to try my first environment. I tried to make one before but stopped right on the very beginning. So, after thinking what to do in the art role (I have some hobbyist experience on character art ), I decided to try some environment stuff. I don't expect tons of comments here, but some guidance along the way would…
<start mini rant> Just a micro rant but I've been 'stuck' using Unreal tech for the last 4 years and am getting pretty damn sick and tired of baking lights. Even using Beast just sucks. Looks great - but takes an f'n long time. Seems like there is just so much overhead involved w/ static lighting - lightmaps, lightmap…
Hey guys! Simple question, I've been working as an environment artist for several years but I've mostly been worked on mobile or vr projects where numbers of textures/materials/draw calls needs to be minimal. So I find myself using tiling textures on basically everything. Just curious at how often you find yourself…