SD has thrown up another employee interview featuring a fellow Polycounter and I thought some of you would be interesting in learning about Mr. Virks. Manuel's favoured franchise coffee bar serving sizes are Nano, Wideawako, YourOwnHeado and Audacious. He casts his own thimbles in a sand mould, amid showers of sparks from…
Hello all, During my Maya to Max class, we were instructed to create a tutorial for the benefit of the class, and I wanted to bring the light of real time rendering for our game art children. It's nothing particularly earth shattering, I've basically compiled Xoliul's shaders along with Max's viewport Depth of Field and…
Hey guys. I'm part of a team working on a prototype game for iOS / PC and we have kind of an issue right now. It is not URGENT but it will need to be adressed so I thought asking here on polycount. So here is the problem: I use a camera_actor in the level editor, and its attached to my pawn in the kismet. My problem is…
So I've been following Chris Albeluhn's tutorials http://www.chrisalbeluhn.com/3D_Tutorials.html , more specifically the Vertex Painting and Grunge Variation tutorials. I've recently hit a snag! The grunge works pretty well, and so does the vertex painting...by themselves. The problem being when I combine them my Instanced…
Hello! I have a character with eyes that use two mesh layers for. The eyeLids use a lambert shader with an alpha map in the transparency. The mesh behind for the iris/pupils uses a blinn with a normal map to create specular highlights. The Lambert also has a ramp shader plugged into ambient colour for a cel shaded look.…
Hi Just posting here since I've scoured Google, windows and Nvidia forums and I'm hoping someone here might have an idea of what to do. Windows 10 did its update on the 23rd of April, I restarted and immediately both my monitors start flashing, glitching. What I've done so far since then: * Updated drivers * Rolled back…