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UDK camera clipping through walls

Hey guys.

I'm part of a team working on a prototype game for iOS / PC and we have kind of an issue right now. It is not URGENT but it will need to be adressed so I thought asking here on polycount.

So here is the problem:

I use a camera_actor in the level editor, and its attached to my pawn in the kismet. My problem is that the camera is going through every single mesh and its super annoying. I tried multiple things like attaching a collision to the camera and etc.

See my website for the video of the super early prototype PAWN SWAP (we are way more advanced than that) :

http://www.raphaelfortin.com/#!gamedesign/c24sk

So my question is : Is there a way that i could make the camera NOT go trhough the wall without creating my own classes (cause I use UDKGame gametype) Is there a way to just change something in the UTcamera_actor class or something like that?

THank you in advance

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