Hey guys.
I'm part of a team working on a prototype game for iOS / PC and we have kind of an issue right now. It is not URGENT but it will need to be adressed so I thought asking here on polycount.
So here is the problem:
I use a camera_actor in the level editor, and its attached to my pawn in the kismet.
My problem is that the camera is going through every single mesh and its super annoying. I tried multiple things like attaching a collision to the camera and etc.
See my website for the video of the super early prototype PAWN SWAP (we are way more advanced than that) :
http://www.raphaelfortin.com/#!gamedesign/c24skSo my question is : Is there a way that i could make the camera NOT go trhough the wall without creating my own classes (cause I use UDKGame gametype) Is there a way to just change something in the UTcamera_actor class or something like that?
THank you in advance
Replies
Do this in an if else state to return camera position?