Hey guys, I wonder if there's a node based or any softwares that create a fractal particle, or billboard easy maker? For an example, smoke set, fire set, etc. I don't want to test the particles, I want just to create a type of particle/image. Thanks
Is it possible to have a dynamic minimap in the game?if so how? I have a 3 story building which can be navigated through stairs and i want the minimap to correspond to that story's map so when the player reaches for example the 2nd story it dynamically changes to that story's minimap.
I am trying to instance a substance with blueprints and the new instance would change a specified parameter in the substance. An example would be a box with a grunge overlay. Each new box the substance would random seed the grunge through blueprint. Any help on this would be greatly appreciated.
does anyone know where to find a lot of human references, preferably of varying ages, sexes and shapes. googling only gives fineart.sk which isnt very good. what do people here use, if you going to make a old woman for example?
Hey to all, I was wondering how would someone go about setting up an explosion with Smoke and Dust in Max? Is there a simple way? Also, how would one go about achieving said example in a different case: http://www.cartoonsolutions.com/images/smoke/explo_final.jpg
I just want to know how to cut something using an object, for example placing a sphere inside a cube then cuttting it so that the sphere removes the part of the square. Does anyone know how to do this or what it is called? I am using Blender. Many Thanks Oli
Does anyone know how to modify the button placement in Editable_poly and edit_poly? I imagine some ini or similar files need to be modified as I have never been able to figure out a way to do this from within max itself. Example:
Hey guys, I was just passing by to know if any of you knew of a way to join either an image or vídeo with 3D. The objective was to create something somewhat similar to this but with a character, for example. I'm currently learning the following softwares Blender, Zbrush and UE4. Thanks in advance
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
Looking better! On a next stage I would advice to sync with some references. For example a banana: As for SSS you can try to render few passes with a different light/surface parameters and then compose it in photoshop