When to texture in a game pipeline? Working on a large sidescroller game with some friends. Just trying to plan out things and figure out when we should start texturing? Right now we have 1 of the 4 levels all done with refined assets and just plain grey color on everything. We first designed the level with a basic…
Hi!I'm looking for help with my game! About the project.Here's video of the game before the refactor began ( https://www.youtube.com/watch?v=lFJZeUUlcBA&t=113s ) 3d roguelike game for both PC and mobile, tile-based and procedurally generated.- Lot of crafting (digging the walls for resources - a little bit like minecraft…
Hello guys! It is a pleasure to finally be part of community of Polycount. I have a problem with texturing bigger objects like walls. Attached picture is an example of final effect i want to reach: -two blended tiled textures, -one horizontal tiled texture on top/bottom, -few decals textures in specific areas. And that all…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
From my point of view, firstly decide whether this piece is purely decorative or votive. In other words the former could belong anywhere indoors or out but typically if the latter, then most often an object of devotion will reside in a purpose built covered shrine which generally determines what level of patina, to apply.…
Here's a low-poly example that might help. https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/Fox/glTF-Binary/Fox.glb
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Been working on the tutorials for LANDNAV. It's a lot to write. I've been able to put World Creator to good use in helping make some of the instruction more visual though. In image below, for example, I'm showing an example of terrain features in a way that helps understanding the relation between contour lines on a map…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…